12.05.2005

U.S. Army Purchases SGI and VRSim Immersive Virtual Reality Welding Trainer Systems

This is just about the coolest...

ORLANDO, Fla., I/ITSEC 2005, Booth 101, Nov. 30 /PRNewswire-FirstCall/ -- Silicon Graphics (OTC Bulletin Board: SGID.OB) today announced the sale of six SGI(R) and VRSim(TM) turn-key Virtual Reality Welding Trainers to the U.S. Army Ordinance Center and School at Aberdeen Proving Grounds, Maryland, to train soldiers and Marines for battlefield repairs, parts repairs and maintenance on armored and other vehicles. The immersive, Virtual Reality Welding Trainer is based on SGI visualization hardware and VRSim simulation software the Welding Trainer was announced at the American Welding Society Show in Dallas earlier this year.

Designed and integrated by SGI Professional Services specifically for the U.S. Army/Marine Corps as a time and cost-saving productivity tool for Gas Metal Arc Welding (GMAW) and Shielded Metal Arc Welding (SMAW), the simulators are for novice and experienced welders alike. The six welding bays are linked to a central console for instructors to monitor trainee performance and store weld information for future training analysis.

The U.S. Army/Marine Corps has contracted SGI and VRSim to deliver GMAW and SMAW welding in flat, vertical, horizontal and overhead welding positions. A follow-on project to add Gas Tungsten Arc Welding (GTAW) and OXY/Fuel processes is under consideration. The Welding Trainer incorporates an actual welding gun with haptic feedback and a custom headset through which the trainee experiences a realistic motion-tracked 3D welding environment. The
instructor console monitors all of the end-user stations allowing the instructor to select one, two or as many of the virtual welding bay stations as desired. From either the central console or at each individual bay, the instructor can view the real-time training exercise and monitor the graphical performance metrics, which can be displayed during and after each pass.

"VRSim's Welding Trainer represents the first commercial effort to combine haptic (or touch) simulation technology with real-time computer interaction to provide fast, efficient skills transfer for welders," said Matthew Wallace, Chief Executive Officer, VRSim.

"Whether novice or expert, each welder can learn better welding techniques, faster and with less waste. We are proud to present this new generation of training technology to the U.S. Army."

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